PROGRESSION PATH
Kes · 50 Levels · 5 Tiers
Tier 1 · EXPERIENCE Copper
7 / 10 reached
Ten levels of pure experience grinding. Every level here is just about getting reps — the anvil doesn't care what you think, it cares how many times you strike.
1
✓ Achieved
Reach 1 reviewed calls
2
✓ Achieved
Reach 3 reviewed calls
3
✓ Achieved
Reach 7 reviewed calls
4
✓ Achieved
Reach 15 reviewed calls
5
✓ Achieved
Reach 30 reviewed calls
6
✓ Achieved
Reach 50 reviewed calls
7
✓ Achieved
Reach 75 reviewed calls
8
→ Next Up
Reach 100 reviewed calls
Currently: 86 / 100 reviewed calls
9
🔒 Locked
Reach 135 reviewed calls
Currently: 86 / 135 reviewed calls
10
🔒 Locked
Reach 180 reviewed calls
Currently: 86 / 180 reviewed calls
Tier 2 · MASTERY Silver
0 / 10 reached
Once 200 calls are behind you, levels 11-20 gate on actual attribute mastery. More of your 11 radar attributes must exceed progressively higher thresholds.
11
🔒 Locked
200+ reviewed calls AND 3 attributes averaging 6.0+
Currently: Need 200 calls first (at 86)
12
🔒 Locked
200+ reviewed calls AND 4 attributes averaging 6.0+
Currently: Need 200 calls first (at 86)
13
🔒 Locked
200+ reviewed calls AND 5 attributes averaging 6.5+
Currently: Need 200 calls first (at 86)
14
🔒 Locked
200+ reviewed calls AND 6 attributes averaging 6.5+
Currently: Need 200 calls first (at 86)
15
🔒 Locked
200+ reviewed calls AND 7 attributes averaging 7.0+
Currently: Need 200 calls first (at 86)
16
🔒 Locked
200+ reviewed calls AND 8 attributes averaging 7.0+
Currently: Need 200 calls first (at 86)
17
🔒 Locked
200+ reviewed calls AND 9 attributes averaging 7.5+
Currently: Need 200 calls first (at 86)
18
🔒 Locked
200+ reviewed calls AND 10 attributes averaging 7.5+
Currently: Need 200 calls first (at 86)
19
🔒 Locked
200+ reviewed calls AND 11 attributes averaging 7.5+
Currently: Need 200 calls first (at 86)
20
🔒 Locked
200+ reviewed calls AND 11 attributes averaging 8.0+
Currently: Need 200 calls first (at 86)
Tier 3 · TRAJECTORY Gold
0 / 10 reached
You've proven competence. Now levels 21-30 check CONSISTENCY — your rolling call window has to stay above a quality floor. One bad call breaks the streak.
21
🔒 Locked
Last 10 calls all at C or better
Currently: 3 of last 10 below C
22
🔒 Locked
Last 15 calls all at C or better
Currently: 5 of last 15 below C
23
🔒 Locked
Last 20 calls all at C- or better
Currently: 6 of last 20 below C-
24
🔒 Locked
Last 20 calls all at C+ or better
Currently: 14 of last 20 below C+
25
🔒 Locked
Last 25 calls all at B- or better
Currently: 16 of last 25 below B-
26
🔒 Locked
Last 25 calls all at B- or better
Currently: 16 of last 25 below B-
27
🔒 Locked
Last 30 calls all at B- or better
Currently: 20 of last 30 below B-
28
🔒 Locked
Last 30 calls all at B or better
Currently: 20 of last 30 below B
29
🔒 Locked
Last 40 calls all at B or better
Currently: 26 of last 40 below B
30
🔒 Locked
Last 50 calls all at B or better
Currently: 34 of last 50 below B
Tier 4 · EXEMPLARY Diamond
0 / 10 reached
Levels 31-40 require sustained EXEMPLARY performance — a majority of recent calls must hit B+ or better. This is where elite closers separate from good ones.
31
🔒 Locked
70% of last 20 calls at B+ or better
Currently: 0% at B+ (need 70%)
32
🔒 Locked
72% of last 25 calls at B+ or better
Currently: 4% at B+ (need 72%)
33
🔒 Locked
75% of last 25 calls at B+ or better
Currently: 4% at B+ (need 75%)
34
🔒 Locked
75% of last 30 calls at B+ or better
Currently: 3% at B+ (need 75%)
35
🔒 Locked
80% of last 30 calls at B+ or better
Currently: 3% at B+ (need 80%)
36
🔒 Locked
80% of last 35 calls at B+ or better
Currently: 3% at B+ (need 80%)
37
🔒 Locked
83% of last 35 calls at B+ or better
Currently: 3% at B+ (need 83%)
38
🔒 Locked
85% of last 40 calls at B+ or better
Currently: 3% at B+ (need 85%)
39
🔒 Locked
88% of last 40 calls at B+ or better
Currently: 3% at B+ (need 88%)
40
🔒 Locked
90% of last 40 calls at B+ or better
Currently: 3% at B+ (need 90%)
Tier 5 · PERFECTION Electrum
0 / 10 reached
The ceiling. Each of these ten levels unlocks at one additional 'perfect call' — an A+ grade with every Character and Execution value upheld. Ten perfect calls gets you to Level 50: Electrum Incarnate.
41
🔒 Locked
1 "perfect call" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 1 perfect calls
42
🔒 Locked
2 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 2 perfect calls
43
🔒 Locked
3 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 3 perfect calls
44
🔒 Locked
4 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 4 perfect calls
45
🔒 Locked
5 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 5 perfect calls
46
🔒 Locked
6 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 6 perfect calls
47
🔒 Locked
7 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 7 perfect calls
48
🔒 Locked
8 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 8 perfect calls
49
🔒 Locked
9 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 9 perfect calls
50
🔒 Locked
10 "perfect calls" (A+ grade with every Character and Execution value upheld)
Currently: 0 / 10 perfect calls
The progression path gates each tier behind the previous one — you can't skip from call-count grind directly into perfect-call territory.
Each level within a tier is a micro-milestone; each tier transition represents a fundamental skill shift.
Each level within a tier is a micro-milestone; each tier transition represents a fundamental skill shift.